CrunchGear | ![]() |
- Review: The Nintendo 3DS, The Next Step In Portable Gaming Evolution
- Ralph Lauren Sporting Chronograph Matte Black Ceramic Watch
- Daily Crunch: Walking Through The Sleepy City Edition
Review: The Nintendo 3DS, The Next Step In Portable Gaming Evolution Posted: 26 Mar 2011 06:25 AM PDT
Nintendo also defined video gameplay. Their NES console, while seemingly underpowered, sat under millions of Christmas trees and at millions of birthday party tables for almost a decade. Their audience grew up, new members joined, and the SNES, Nintendo 64, GameCube, and Wii pushed the envelope ever so slightly with each generation. The Game Boy grew up too, morphing into the GBA, the DS, and now something else entirely. The Nintendo 3DS isn’t hard to love. It’s a cute little handheld aimed at an interesting demographic. Because children under 7 shouldn’t use the 3D feature, it seems Nintendo has made this for tweens and, more important, early adopters in the 18-36 market. What Is It?The 3DS costs $250 in the United States and is currently sold out in Amazon pre-sales. It comes with a 2GB SD card, AR gaming cards, a stylus, a charging dock, and a power cable. It is available in black – really a sort of grey/black mix – and blue. IGN believes that the device is running two 266MHz ARM11 CPUs and a 133MHz GPU. It’s powerful enough to drive Nintendo-style graphics on the special screen, a deceptively demanding task as there are in fact twice as many pixels to render as it “looks” like.
The 3DS plays older DS games, but does not play GBA games. The 2GB card is for media and save-game storage. You cannot play 3DS games on a DS – they don’t fit – but it is compatible with the DS for all wireless multiplayer titles like Mario Kart DS. Built-in apps and games include Nintendo 3DS Sound, a simple sound recorder (this one is in 3D but is little different from the DS version), a Mii-maker that actually allows you to design a Mii based on your own face (it didn’t work well for me), as well as an Activity Log that tells you (or your parents) how much you’ve played the 3DS. I, for example, played 17 titles (including DS games) and took 7,435 steps with the 3DS. You can view a calendar of steps as well as current play time, thereby allowing granular assessment your child’s play. Speaking of granularity, the 3DS also has parental controls built-in allowing you to set a maximum software rating, control over the Internet browser and shopping services, and, most important, control over 3D image viewing. Because kids under 7 aren’t supposed to use the 3D features (more on that shortly), Nintendo has made it dead easy to cut off 3D controls entirely. They’ve also place an ostentatious “warning” app (after an update the warning app is replaced by a 3D version of White Knuckles by OK GO, a fairly fun bit of piffery) on the home screen to ensure they aren’t sued if a generation of kids goes blind playing this. The 3DS also includes AR Games and Face Raiders, two augmented reality silly games that demonstrate the 3DS’ 3D camera. AR Games is a card-based AR title that lets you shoot things the seem to crawl out of the cards sitting on a table while Face Raiders lets you take pictures of friend’s faces and then shoot them with balls as they fly around your environment. They are time-wasters, although Face Raiders does have a very clever age detection system that tells you the sex and age of the faces. The 3DS also has a “suspend” feature that only works with new games. The suspend system allows you to drop to the Home screen to access your Friends list, notifications, and the web browser (not yet enabled on this build.) The Friends interface allows you to show which games you’re playing now and, potentially, begin wireless Internet gameplay with connected friends. Most of this I was unable to test simply because I had no friends to play with. There is also a clever feature called Game Notes that allows you to take notes while playing games. Sadly, because you can’t drop into suspend mode on DS games, this does not help with more complex, older games. However, you can scribble a note or two on the games that do work with the 3DS.
The 3D Thing
Or this if you have an old-timey stereo pair viewer (or just cross your eyes). If you have neither, believe me when I say that this is an interesting – if not deep – 3D effect. Greg made this, an animated GIF of the two images that just barely shows the 3D effect but is fun, nonetheless.
I spoke to optometrist Dr. Justin Bazan about the potential problems associated with 3D viewing and he stated, with no uncertainty, that you can’t permanently damage your eyes by viewing the 3DS for extensive periods. He recommends a 20/20/20 habit – lifting your eyes and focusing somewhere 20 feet away every twenty minutes for 20 seconds. However, you will not go blind or suffer long-term damage. “Moderation is beneficial,” he said. “Some people will feel sick or nauseous and in some cases the 3D could point to an underlying binocular vision disorder.” He said that 3D images require both “sides” of the image to be perfectly clear. If one side of the image is blurry – meaning one of your eyes is seeing it incorrectly – this could mean a more pressing vision issue. He recommended that parents visit an optometrist if children cannot see the 3DS’ 3D features. “If there’s a problem, go in for an eye exam, don’t just take the game away,” Bazan recommended. The 3D is not a gimmick. It is a significant step in a fascinating direction for game play and I can only imagine how amazing some of the more popular franchises – not to mention a true FPS – would be in 3D. Playing a 3D game, as mentioned, is sometimes hit or miss experience but as manufacturers get things right (Pilotwings is an excellent example of a fairly staid game brought to life with 3D) the platform and, dare I say, genre will improve immensely. Interestingly, the situation 3D is in right now on the 3DS is not akin to the situation motion control was in during the first months of the Wii. On the Wii, motion controls were gimmicky and, in a word, broken. 3D interaction on this device is far more fluid and seamless. I also wonder what will happen once we start familiarizing ourselves with 3D photography. Like the Kinect hacks we so often cover here, 3D photography could open new vistas for artists and creators. Like so many ostensibly kiddie devices (the PXL-2000, most notably), I believe it will come into its own once it becomes more familiar to non-gamers, and will end up being much more than it is now at launch. GameplayGameplay is smooth and the improved brightness and resolution makes games pop. The perceived clarity takes a slight hit in 3D mode. The lenticular grill display shows two images at once (400×240 each, a total of 800×240 pixels), one to each eye, and so any movement outside of the 3D sweet-spot (in some games) can gravely effect gameplay. Otherwise, this is just a Nintendo DSi with 3D features. The games play extremely well, even older games, and the launch titles, described below, are all middling to strong. Even if you turn off the 3D function you’re still getting a device similar in size to the DSi with a few interesting upgrades. The Launch GamesThe full list of potential titles is here but the games I was able to play should be all available at launch. These include:
The BatteryI saw about five hours of continuous use out of the 3DS and I was, once, able to leave it in sleep mode overnight and still have about ten minutes of juice left. The battery is the 3DS’s Achilles heel but I suspect that aftermarket battery packs should improve things slightly. Problems And SolutionsAs I mentioned before, there are some lingering after-effects when using the 3D mode. I only noticed this with my eyes and, as Dr. Bazan pointed out, they could point to an optical abnormality rather than a Jerk-like Opti-Grab situation.
The battery is also going to be a big deal, especially if you drop the 3DS into sleep mode often instead of turning it off. Although StreetPass functionality – the ability to “fight” or play with other 3DS owners when you walk past them in the street – is not yet fully-baked, I suspect leaving a device like the 3DS constantly polling for players is a drain on the battery. That said, those are the only two complaints I have about the console as a whole. The 3D is exciting, the launch titles, while not earth-shattering, definitely showcase the 3DS’ talents, and the console itself is compact, portable, and quite fun. Bottom LineI’ve tried to offer a through overview of the 3DS in this review in an attempt to explain why the console could become one of the most interesting developments out of any electronics company in this decade. Like it or not, the 3DS normalizes 3D gaming and will make children accept and even embrace 3D as an interactive medium, be it games, photography, or movies. Rather than an general improvement, Nintendo has decided to build the 3DS as an evolutionary successor to its previous handhelds. The 3DS is an entirely new way to think about portable gaming and I believe it will change our perception of the value of 3D content. It’s hard to tell where the 3DS is headed right now but this is definitely not a Virtual Boy. Imagine the 3DS as an initial step to a holographic future. As Wintermute said in Neuromancer, “The holographic paradigm is the closest thing you’ve worked out to a representation of human memory, is all. But you’ve never done anything about it. People, I mean.” The 3DS is one step on the road to that paradigm change and it’s aimed at those most willing to embrace it: our children. Video Music By Occult Detective Club |
Ralph Lauren Sporting Chronograph Matte Black Ceramic Watch Posted: 26 Mar 2011 05:55 AM PDT
|
Daily Crunch: Walking Through The Sleepy City Edition Posted: 26 Mar 2011 12:00 AM PDT Blunt Umbrellas Reduce The Possibility Of Rain-Related Impaling |
You are subscribed to email updates from CrunchGear To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |
No comments:
Post a Comment