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Contest: 10 free copies of Armored Core: Last Raven for PSP

Posted: 19 May 2010 05:00 AM PDT

ARRRRREEEE YOOOOOU REAAADDY TOOOO play a copy of Armored Core: Last Raven on the PSP? Well I have 10 free download codes. I’m going to pick five winners at random and pick another five Twitter folk. Isn’t that so Raven?

So I’m picking five commenters, below, and I’ll tweet a first-come-first-served code to twitter.com/crunchgear or twitter.com/johnbiggs every few hours. Plop over and follow those accounts and I’ll spit out the codes at random times.

The game is now available on the PSN and includes:

Features:
• Ad Hoc multiplayer mode allows up to four players to battle against each other
• Over 500 mecha parts to build your own AC unit, including some remake parts from past Armored Core games
• New AC opponents
• Branching story and multiple endings
• New game features: part breaking and a replay save system
• The game save from Armored Core 3 Portable and Armored Core Silent Line Portable can be transferred to this game.

We’ll close the contest on Thursday, May 20 at noon.


An iPod touch with 2MP cam appears in Vietnam

Posted: 19 May 2010 04:49 AM PDT


What’s going on in Vietnam? Unannounced Apple products seem to be falling from the sky. The same group that released the second round of iPhone 4G pics got their hands on an iPod touch with a 2MP rear-facing camera. The DVT-1 stamp clearly states that it’s not a production model, but rather a pre-production or prototype model, suggesting that this boy might not ever get a release.

Engadget points out that the serial number lists this unit as a late 2009 third generation iPod touch. It’s possible that the unit in question here is from the batch that caused all those rumors stating the iPod touch was getting a camera. That rumor obviously didn’t pan out and only the iPod nano got the camera treatment.

There’s always a chance that ol’ Steve will announce this model alongside the iPhone 4G next month. iPods are still selling like mad and an undated model with not only a camera, but also iPhone OS 4 will no doubt spark even more sales. Guess we’ll have to wait until next month.


Mitsubishi installs five 80-person capacity elevators at office building in Osaka

Posted: 19 May 2010 03:41 AM PDT

Mitsubishi Electric today announced [PDF] it has installed five 80 person-capacity elevators at an office building in Osaka, which opened two weeks ago. The elevators, Japan’s largest, can carry 5,250 kilograms in load and offer a floor space of 9.52 square meters. That means that theoretically, up to 400 people could go up the 41 floors of said office building at once.

The cars have glass windows, allowing passengers to look outside while using the elevator.

Mitsubishi Electric itself doesn’t say its elevators are the world’s largest, but that might very well be. Let us know in the comments if you know better.

Via Gizmodo via Gizmag


Photo gallery and video: NTT Docomo unveils 20 (partly amazing) cell phones

Posted: 19 May 2010 02:00 AM PDT

Japan has been flooded with new cell phones over the last few days. We've shown you KDDI au's 10 new handsets Monday, SoftBank Mobile's 13 new models yesterday, and now it's time for NTT Docomo's summer lineup. Japan's biggest mobile carrier (55 million) unveiled 20 new cell phones [press release in English] yesterday, some of which are just awesome. Docomo's complete line-up for this summe over at MobileCrunch.


Rumor: Nike+ heart rate monitor coming in June

Posted: 18 May 2010 07:30 PM PDT

If you’ve been wondering where the heart rate monitor referenced in the iPod Touch and Nano documentation is, you’re not alone. The first reference to this mythical device showed up last year, and we’re just now getting word on when we might see one.

Word popped up recently on the Nike support forums that we should expect to see the heart rate monitor this coming June 1st. The monitor is expected to work directly with the Nike+ interface that’s been built directly into the iPod Touch since the second generation. No word on pricing or features yet, but the forum post was written by someone who appears to be a Nike employee, so it’s most likely true. Typically heart rate monitors sell for $50 and up, and many require a chest strap that is connected to a wristwatch or some other device.

[via TUAW]


Volt & Google to help you remember where you parked

Posted: 18 May 2010 07:00 PM PDT

Feeling a bit forgetful? Worried that you’re not going to be able to find your way back to your car? Worry no longer, there’s now an Android app for that. All you need is an Android phone, and Chevy Volt with OnStar. Once you’re parked, you can speak your destination into your phone which will then keep track of where you are relative to that point, and help you to find your way back. This is actually just part of GM’s plan for the Volt, which is going to be closely linked with the Google platform when it comes out. In addition to the location feature, you’ll also be able to check the battery level, monitor the vehicles overall health, and even run the A/C before you get in.

[via DVice]


Military spends $4.5 million on what appear to be helmet-mounted Virtual Boys

Posted: 18 May 2010 06:09 PM PDT


I think it must be hard to feel like a one-man army when you’re wearing such a dorky piece of headwear. The new COMBATREDI (yes, it’s all caps; no, it’s not an acronym) training system pairs a helmet-mounted VR visor with a backpack processing unit to create a rich and immersive “virtual battle space.” Sure, just like a Virtual Boy!

Although they claim realistic graphics and “endless” maneuvering, I’d be concerned about how realistic the movement actually is. I found the gun-shaped projector from Microvision to be pretty engrossing, but I wonder if their little stereo setup (powered by a Core2 Duo and 2GB of DDR2) is as instantaneously responsive? The military thinks so; they’ve sunk quite a chunk of change into the project. You’d think for this many million dollars, they’d get more than 2GB of RAM.

Well, at any rate, it’s better than Halo. If this thing looks interesting, there’s more info over at Danger Room.


Hark! iPhone OS 4 Beta 4 is here!

Posted: 18 May 2010 05:13 PM PDT

It’s that time again, folks: with another two weeks behind us, Apple has released yet another Beta rendition of iPhone OS 4. Like those that came before it, this fourth Beta release is signed and sealed for developers only — in other words, if you’re not a dev, you’ll have to sit tight for a little while longer.
Read the rest at MobileCrunch >>


London planning on citywide wifi before Olympics

Posted: 18 May 2010 05:00 PM PDT

Mayor of London and Top Gear slowpoke Boris Johnson is trying to make London one of the most wired cities, just in time for the Olympics. During a recent conference, Johnson announced a plan to install wifi hotspots in “every lampost and bus stop.”

The project, called “Wireless London” is part of Johnson’s attempt to make London the technological center of the world. It makes sense to do this, particularly with the 2012 Olympics coming and giving London a chance to really show off how progressive they are. Currently, there’s no word on how fast the connection will be, or how much it will cost to use. It is an idea who’s time has come, and I hope that there are more cities that run with the same idea.

[via PC World]


Boeing preparing to launch next-gen GPS satellites

Posted: 18 May 2010 04:00 PM PDT

Good news for GPS users, Boeing is getting ready to launch the latest generation of GPS satellites, the “GPS IIF-1″. The new technology provides improved accuracy for military and civilian users, as well as being more resistant to jamming and an improved lifespan.

The satellite is scheduled to be launched on May 20th, and is the first of 12 that will eventually be in orbit over the Earth. Once the new satellites are in place, the new technology is expected to become the new core of the GPS system. The new satellite will be launched from Florida on the Alliance Delta IV rocket this coming Thursday.


The Sennheiser EZX60 is just another Bluetooth headset

Posted: 18 May 2010 03:30 PM PDT


There doesn’t seem to be anything particularly wrong with the EZX60 headset. The $79 wireless headset has a digital noise and echo cancellation processor and a battery that will last 12.5 days on standby or 7.5 hours of talk time. All that seems about right these days. The EZX60 is available now if you’re in the market.

Sennheiser Launches Lightweight Mobile Bluetooth Headset for Everyday Use

Sennheiser Communications’ EZX 60 mobile Bluetooth headset (click for hi-res)
OLD LYME, Conn. – May 18, 2010: Sennheiser Communications introduces the stylish new EZX 60 mobile Bluetooth headset. The low-profile headset clings weightlessly to the ear—perfect for all-day wear. Its digital noise cancellation ensures every word comes through clearly, while the digital echo cancellation eliminates annoying echoes. And best of all, it's incredibly easy to connect to any Bluetooth-enabled phone.

The fashionable EZX 60 will keep you talking all day long no matter how busy your lifestyle. It gives you everything you could ever desire in an affordable, super-light headset: superior Sennheiser sound with digital noise and echo cancellation, one-hand convenience and a discreet, smart design that won't ruin your look.

Thanks to advanced Bluetooth technology, the EZX 60 eliminates the need for bothersome cables, yet delivers clear sound with every wireless conversation from any Bluetooth-enabled mobile phone.

Superior Sennheiser sound meets Bluetooth
Despite its tiny, discreet design, the stylish EZX 60 boasts the same first-class Sennheiser sound you would normally only expect with a full-size headset. And to make your phoning experience complete, the EZX 60 also features the latest Bluetooth 2.1 wireless technology. This advanced protocol ensures outside interference won't spoil the EZX 60's sharp sound—while at the same time eliminating unsightly wires which could get in the way of your hair or outfit.

Echo-stopping sound clarity
Whether you're racing between business appointments or enjoying an afternoon of shopping in the city, Sennheiser Communications' digital noise cancellation always ensures carefree conversations in crystal-clear quality—without any annoying background noise. Now, Sennheiser Communications has gone a step further, equipping the EZX 60 with cutting-edge digital echo cancellation. This innovative feature uses the latest digital technology to eliminate all echoes which could disturb your conversation while you're talking.

Sennheiser Communications’ EZX 60 mobile Bluetooth headset (click for hi-res)
Ease and convenience at every level
The EZX 60 features easy one-hand operation so you can carry your suitcase or handbag—or shopping bags, too—without dropping them to fiddle with your mobile phone. Just clip the headset on either ear and with just one hand, quickly take and end calls or set the volume as it suits you best

Comfort that won't slow you down
To keep you going for hours on end, the EZX 60 is not only super lightweight (at just 0.4 oz.), but it's also equipped with a comfortable, soft ear hook. Simply flip and rotate it to effortlessly switch between wearing the headset on your right or left ear, without the need to carry around a second ear hook. The long talk time is an extra plus, delivering up to 7.5 hours of phone conversations and up to 300 hours of standby time.

The EZX 60 is available now with a street price of $79.95.

EZX 60 at a glance:

• Digital noise cancellation reduces background noise for crystal-clear
phone conversations, even when talking on busy streets
• Digital echo cancellation eliminates annoying echoes
• Bluetooth 2.1 + EDR ensures compatibility with all Bluetooth 1.1, 1.2,
2.0 and 2.1 devices
for hands-free convenience
• One-touch operation to easily take/end calls and adjust the volume
• Weighs just 0.4 oz.
• Can be worn on either ear
• 7.5-hour talk time, with up to 300 hours of standby time
• 2-year international warranty

About Sennheiser Communications
Sennheiser Communications is the result of a joint venture between the electro acoustics specialist Sennheiser electronic GmbH & Co. KG and the hearing healthcare specialist William Demant Holding Group. Decades of experience in pro music and hearing healthcare has helped the six-year-old company produce award-winning, innovative headsets.

About Sennheiser
Sennheiser is a world-leading manufacturer of microphones, headphones and wireless transmission systems. Established in 1945 in Wedemark, Germany, Sennheiser is now a global brand represented in 60 countries around the world with U.S. headquarters in Old Lyme, Connecticut. Sennheiser’s pioneering excellence in technology has rewarded the company with numerous awards and accolades including an Emmy, a Grammy, and the Scientific and Engineering Award of the Academy of Motion Picture Arts and Sciences.


HP CEO confirms webOS-powered Slates (but you’ll never guess what else)

Posted: 18 May 2010 03:21 PM PDT

The very instant it was announced that HP had purchased Palm, one idea set the hearts and minds of geeks everywhere aflame: webOS-powered tablets. webOS is a wonderfully glorious OS, hindered only by half-baked hardware – strap that thing onto a big ol’ slab of glass, and you’ve got my money.

Aaaaand sure enough, that’s one of the things that HP’s got lined up.

Read the rest at MobileCrunch >>


Nikon D4x concept looks boxy, unlikely

Posted: 18 May 2010 03:00 PM PDT

Nikon’s next generation D4x should be arriving in the next year or so, and it’s always fun to speculate what it will look like. I doubt this is even close, honestly. It is fun to see what industrial designers can come up with when they play though. Keep in mind this is not a actual Nikon design, but rather a speculation on what direction they could go in.

I’m not sure that I’m 100% behind this design, but it’s certainly different from the traditional DSLR look. If anything, it’s closer to the large frame landscape cameras like the Mamiya. At any rate, the design comes from Marc Levinson, who has some other interesting ideas on his site.

[via Nikon Rumors]


Did Rogers Wireless ruin this woman’s life (or is she simply a fool)?

Posted: 18 May 2010 02:30 PM PDT

A Canadian woman has sued Rogers Wireless over privacy concerns. Sounds normal so far, right? Let’s add a little color to the sentence, then gauge your reaction. A Canadian woman has sued Rogers Wireless for inadvertently disclosing an affair she was having, citing privacy concerns. Hmm, that’s a little less normal, now isn’t it?

But that’s the story!

A Canadian woman had a cellphone with Rogers. Then she got married, and her husband opened up a landline and Internet connection for the house. Rogers then combined the bills—the woman’s cellphone, the shared landline and Internet connection—into one invoice that was sent to the husband at their domicile.

Now, was Rogers “in the right” when it combined the cellphone bill, which was originally in the woman’s name, with the newly opened landline and Internet connection?

Moving on, the husband, flipping through one month’s invoice, noticed several, hour-long conversations that were with one particular phone number. He called the number, getting the person on the other end of the line to confirm that, indeed, there had been an affair.

The husband left, then the woman claims her life fell apart. Among other things, her work performance suffered, which caused her to lose her job. For that she wants $600,000 from Rogers, technically for “invasion of privacy and breach of contract.” The contract being her cellphone service that she never requested be billed to her husband.

Time to play armchair analyst. Did Rogers do anything wrong here, and if so, does it owe the woman any money, specifically $600,000? I can see the woman’s point in that her cellphone was her cellphone, and Rogers probably didn’t have to combine it with the family’s landline and Internet connection. Does that warrant a breach of contract? I’m not a Canadian contract lawyer, so beats me. At the same time, Rogers wasn’t responsible for the woman’s affair, and it certainly wasn’t responsible for the woman reacting in the manner she did, causing her life to fall apart.

Could the woman have been caught, gotten a divorce, then moved on with her life? You know, be an adult about the situation? I suppose, but then again I have no emotional attachment to the story.


Are you a citizen of the Roc Nation? Well, then your passport is these Skullcandy headphones

Posted: 18 May 2010 02:06 PM PDT

Skullcandy has officially announced the availability of their Roc Nation Aviator headphones, the only headphones officially sanction by Jay Z. Jay Z is a rapper who raps about, among other things, his 99 problems, New York, and detritus under your ear.

The headphones actually look quite cool and they’re completely portable. You also have a mic and 40mm drivers with 20-20K Hz frequency response and nylon braided cabling.

Remember – Jay Z approved these headphones and did not, in fact, carve them in his small mountain workshop out of plastic the way Dr. Dre does for his beats. This is could be a bit of a problem for true audiophiles who require their headphones to be made completely by hand by the artist in question.


The Viliv N5 is now launching in June

Posted: 18 May 2010 01:40 PM PDT


I’ve been patiently waiting for the Viliv N5 MID to launch after first getting a glimpse at it before CES ‘10. I was hoping to be able to check it out this month as a rumor suggested back in March. But apparently that’s not going to happen. The little Windows 7 clamshell has been pushed back to June.

Hopefully the company has improved upon the model since we got a few minutes to play with it on CES’s show floor. While the form factor is fantastic, it felt cheap and flimsy — almost breakable. We should find out in June.


iFixIt tears down the Kin Two

Posted: 18 May 2010 01:19 PM PDT


I know you’ve been wondering what’s in the Kin Two since it first came out and now you can see the phone’s delicious innards up close. iFixIt tore it up and found an Nvidia Tegra processor, which is nice, and “two very cool springs.” Where did they hide the magical unicorn hoof shavings?

* The Kin Two is 19.05 mm thick. That makes for a bigger bulge in the pants, given that the iPhone and Motorola Droid are 12.3 mm and 13.7 mm thick, respectively. (Enter “Is that a Kin Two, or are you happy to see me?” jokes here.)

* The Kin Two has two very cool-looking (to a mechanical engineer) springs that keep the phone’s halves either fully-open or fully-closed.

* For being able to shoot all of 8 megapixels, the camera only eats up about .5 cm^3 of space inside the Kin.

* The digitizer is a Synaptics unit, and the main controller chip is labeled T1021A1 0939 ACOM755.

* Samsung’s moviNAND KLM8G4DEDD package supplies the 8GB of storage space for the Kin. It features a very advanced thirty nanometer architecture, and can transfer data at speeds up to 52 MB/s.

* Avago has two chips inside the Kin Two: an ACFM-7103 CS/Cellular/S-GPS Qunitplexer and an ACPM-7353 dual-band power amplifier.

* The camera is the Sony IMX046. The IMX046 is fabricated using a 90 nm CMOS process. The camera’s resolution is 8.11 effective megapixel (8 active megapixel), 1.4 μm sized pixel, 1/3.2″ optical format. Samsung was the first to use this camera in the M8800.

* Taking a cue from the iPhone and Zune HD, the Kin Two has an accelerometer. It’s an STMicro 331DL 3 Axis nano MEMS (microelectromechanical systems) device.


When HD isn’t high definition

Posted: 18 May 2010 01:00 PM PDT


Remember the “megapixel myth” that has driven camera specs for the last decade or so? Yeah, it’s still here; it’s called the “HD hoax” now. I just made that up. But seriously. The idea behind the megapixel myth was that simply increasing the size of the output image didn’t usually result in a better picture in any way. In fact, in addition to filling up the memory card faster, this megapixel bloat led to images that were noticeably less sharp and true to life. Similarly, so-called HD cameras and sensors are now being sold strictly on numbers and not on features or performance. But more data for the image is always better, right? Not quite.

What set this post off was that yesterday, Omnivision announced that they were packing 1080p onto a 1/6″ sensor. An admirable feat of miniaturization. But the reality is that this “high definition” is anything but.

First, a quick crash course in digital imaging. Forgive me if I gloss over or miss some of the more technical particulars.

1. Light approaches and hits the “event horizon” of the lens.
It’s not actually called the event horizon, but it’s the very outside of the lens, and the shape and placement of this determines the focal length of the lens — wide angle, portrait, telephoto, and so on. More bulbous, extruded lenses capture more light from a larger field of view. Lenses with physically larger surface areas collect more light, which is why lenses with low F numbers often have large front elements.

2. The light passes through a number of lens elements in order to be straightened and resized.
Light comes into a lens from a number of directions. Wider lenses can have light coming in from very disparate angles, and even telephotos have to deal with light hitting the lens at the “wrong” angle and creating flare and glow. Once the “right” light enters the lens assembly, it passes through a number of optic elements, bending and re-bending the light to produce a projected image on the other side of the lens. Depending on the aperture selected, it will have a certain amount of the scene in focus, but the total light that comes out the interior end of the lens depends on the amount of light that came in the exterior end.

3. The light hits the sensor.

Where there was originally film, there is now a sensor, usually a CMOS in most cameras, though a few still use CCDs. Imagine a vast surface of little buckets made to collect light. The image seen by the lens on the outside is projected onto these, with a small amount of error introduced by flaws in the lens elements (there can be dozens in zoom lenses) or arrangement thereof. This creates things like chromatic aberration, vignetting, and softness at some apertures. The light is meant to be going as straight as possible into these buckets; a bit of light from a red dress must not end up in a bucket which is holding the light from the green grass behind the dress. If there must be overlap, it must be as small as possible — this produces sharpness and contrast. The distance between the buckets and the size of the buckets determines (to an extent) sensitivity and pixel pitch. And the buckets must be able to hold a lot or a little of light and dump it out accurately later; this produces correct exposure and dynamic range.

4. The sensor dumps the data.
Someone has to empty the buckets. The graphics processor or CPU does this by unloading them from the top to the bottom. Looking down on the sensor, the top left bucket gets emptied first, then the next one to the right and so on, until the CPU reaches the end, at which point it starts over at the left on the next row. It does this as fast as it can, but sometimes it’s not fast enough. While it’s unloading the buckets, it’s often the case that they’ve started filling up again. This is called a rolling shutter, and it’s a major problem with digital cameras: it creates (among other things) something called skew, which distorts vertical lines and features. The faster the data is pulled off the sensor, the less skew there is and the more accurate the output image is.

5. The data is processed.
Now the raw data must be encoded into a form that’s compact and readable by devices and programs designed to “play” that content. Pictures are often saved to JPEGs. Video these days is often saved to codecs such as H.264 or AVCHD. The quality of encoding depends largely on the amount of processing power applied to the original data. If you are encoding a movie on your computer and set quality to “draft,” it will search for edges only on a gross scale, only sample color every X pixels instead of Y pixels, and so on. You understand: shortcuts are taken. You trade quality for speed, as in other things. Dedicated processors for this are a big help, as they utilize parallel processing to accelerate the job, and can do more in a second or cycle than an ordinary CPU. The finished file is then stored on whatever medium is available.


Sorry, that ended up being longer than I expected it to be. But now, if you didn’t before, you know the rudiments of the process. Now, let’s get on with the news. Omnivision, an established creator of image sensors, has created a sensor that is 1/6th of an inch diagonally that records 1080p video. To give you an idea of how large a 1/6″ sensor is, here is a very handy little chart.

My Rebel XSi, the T2i I just reviewed, and many other DSLRs fall under the 1.5 and 1.6x crop factor (APS-C) squares. The new Micro four thirds cameras are there as 4/3″, and a large majority of compact digital cameras and camcorders I’ve seen and reported use a 1/2.3″ sensor, a bit smaller than the 1/2″ one. The rugged cameras I reviewed recently, for example, all had 1/2.3″ sensors or thereabouts. A sensor 1/6″ of an inch across would be approximately half the size of the (already tiny) 1/3″ sensor there.

Now, every camera that I’ve shot with, including the impressive T2i, has problems with HD. Somewhere along the line, in one of those steps I mentioned above, something goes wrong. And with imaging, it only takes one weak link to create a bad photo or video. High definition shouldn’t just be a name for a resolution. It should mean the level of definition in the image is high.

The pocket cams out there, for instance, can barely ape “HD.” Under the correct circumstances, in good lighting and with no motion, you would look at the 720p image and think “yes, that’s high definition.” For the most part, though, motion is blurry, colors are mixed, edges are indistinct, and there’s a weird sort of texture over the whole frame. What the hell? You paid good money for “full HD” (as the pocket cams are now advertising: 1080p in a phone-sized package). Why aren’t you getting images like the ones you see on TV?

The reason is that although the technology in one area or another may have advanced (lately it’s been sensors), the other bits of the camera are torpedoing the image quality all day long. Let’s go through the problems that occur during the process described above, in a $200 camcorder or phone shooting at 1080p.

1. and 2. The lens of the camera is garbage to begin with.
Think about it: devices which need tiny sensors are almost guaranteed to have terrible lenses. First, they’re tiny. You’re not getting a lot of light in one end, which means you don’t get a lot out the other end. Second, they’re cheap. The elements even in the nicest autofocus phone cameras are extremely small and (I’m guessing) are ground down from pieces too flawed to be used for large elements. Even perfectly good medium-sized digital cameras get tons of fringing and CA. Third, you’re losing a lot of detail through the plastic lens protectors and whatever oil and grime is on there. You can often tell a good camera by how well it picks up the flaws in the lens assembly, but in this case even microscopic flaws can affect the whole image.


3. Not only is the sensor small, but the “buckets” are small
Remember how we imagined a bunch of buckets next to each other? Now imagine those buckets are thimbles, and are expected to do the same job as buckets. This can only be done by using a boosted ISO to guesstimate how much light would have hit the buckets, but it creates a huge amount of error and noise. Not only that, but now that the buckets are thimbles, tiny things packed close together (high pixel pitch) there is even less tolerance for optic error! The tiny amount of error present even in a perfectly good lens is multiplied many times because the targets are so small — think what the shabby optics of a $3 lens assembly will do to the light. Now the red dress and the green grass are overlapping by a huge amount, resulting in a huge drop in sharpness and contrast. Even within stretches of a single color, the “sample size” for determining what color a pixel should be is totally distorted by boosted sensitivity, and color accuracy suffers as a result. These things can be minimized by predicting them and intelligently correcting for them, but only to a certain extent.

4. and 5. The sensor is slow and the CPU is slow
Granted, this issue is something that will only improve; RED One cameras, plagued by slow sensor offloading speeds, worked hard to produce firmware that fixed this, and now rolling shutter artifacts (while still present) are much reduced. Also, hardware encoding chips are getting cheaper and smaller, and will probably be featured in most video-shooting devices within a year or so. But now and for the next generation of imaging devices, you’re looking at a lot of skew (vertical and horizontal). And on the encoding front: 1080p video from the T2i, at 30 frames per second, was about 340MB. It’s a lot of space and takes a fair amount of data bandwidth to handle. It’s pretty much guaranteed that these smaller devices, Snapdragon processor or not, are going to be throttling it in order to make sure there are no missed frames, errors, or that sort of thing. This hurried processing results in a muddy look to the video, high resolution as it is, because edges and details have been rubbed out by a single hasty encoding pass.


Now, I’m not trying to break Omnivision’s balls here. Creating such a tiny sensor that is capable of producing such a high-res image however many times a second is a serious achievement. Mission accomplished. The thing is, unfortunately, said sensor doesn’t really enable devices to do anything different. You’re just going to magnify the problems that are already there, and fill up your SD card faster to boot. Will it take pictures and video? Sure. High resolution pictures and high definition video… of a low-quality image. It’s a bit like taking a picture of another picture, and expecting the second picture to be better than the first. So if it’s not really high definition, why is it being recorded and stored in high definition? So they have a big number to sell you, of course, like 240Hz and 18 megapixels.

How can you avoid this? Well, just like the megapixel race, you really can’t. Video recording devices are simply going to overdo it the way still cameras overdid it, and now we all have hundreds or thousands of dubious images which despite being 10 or 15 megapixels, if you look closely or print too big, have all kinds of weird artifacts in them. It’ll be the same for video. You can choose to record at a lower resolution; 720p (even VGA sometimes) is just fine, after all, and often will record at the same framerate, meaning better image quality. And actually look at the lenses on the cameras you buy. Lenses that are bigger across are (generally speaking) better, and every lens has its F numbers printed on it or in its spec sheet. If you’re trying to decide between a few cameras, look at their lenses: if one device maker is shirking on the lens, arguably the most important part of the camera, then you can be sure they shirked elsewhere too. Also, don’t buy anything that shoots in 1080i. Interlacing is a monster deserving of its own post.

I’d like to say that my issue with inflated video resolutions (and megapixels) is something that will be alleviated by time, like some of Ebert’s objections to 3D. But the cost of good optics isn’t really coming down, and really, the size of the lens is a physical barrier not likely to be surmounted any time soon. The methods we have for collecting and measuring light aren’t sufficient, and the improvements yet to be made for them will do nothing to help the fact that with bad components, it’s garbage in, garbage out.


Gameboy-up your iPad

Posted: 18 May 2010 11:43 AM PDT

Yup, a Gameboy iPad sleeve. This is about the best thing you’re going to see on the internet today. [etsy via Likecool]


Epic Games says something silly about piracy

Posted: 18 May 2010 10:30 AM PDT

Anyone else tired of video game publishers complaining about piracy? Like, human nature is such that you’ll always have a bunch of knuckleheads who will hop on BitTorrent and download away. Forget them, they’re jerks. Just focus on the non-jerks out there and go about your business. Anyhow, today the spotlight falls on Epic Games, makers of Unreal and Gears of War. Seems those guys think that all the money these days is in consoles, so PC gamers will have to get used to crummy ports or nothing at all!

Said Epic Games President Mike Capps:

We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model… So, maybe Facebook will save PC gaming… but it's not going to look like Gears of War.

Where is it written that Gears of War is the end-all, be-all of video games? Not going to “look” like the game? What, dozens of shades of brown and gray? Gears was a lot of things, but I don’t know if I’d ever call it “pretty.” Slow down, Epic. It’s not like you’re making Okami over there.

But let’s not single out Epic Games. It’s the same story over and over again: piracy is killing us, so we’ll have to do something else. Of the Xbox 360 and the PS3, what has the most piracy? Pretty sure it’s impossible to pirate PS3 games. And what system has done better, sales-wise? That would be the Xbox 360.

So clearly piracy = ruination. Not that I’m defending piracy, of course, but I would appreciate if publishers would find a new demon to blame their ills on. Maybe sun spots?


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